![]() Madeline "Maddy" Fox was an Administrative Assistant to the Associate Producers on Chris' (Wing Commander) team.Art DiBianca was a programmer on the Wing Commander series and went on to co-found the Logic Factory.Ken Demarest created BioForge and went on to co-found Titanic Entertainment.Chris Davis was a Lead Artist and Art Director who worked on the Wing Commander series.Marten "Bulldog"" Davies was Vice President Sales prior to the acquisition by EA, went on to co-found Digital Anvil.Britt Daniel was a composer for numerous titles and went on to found the rock band Spoon.He currently co-owns the outsource development studio Critical Mass Interactive. Billy Cain was a designer / associate producer that worked on many titles including Ultima and Wing Commander.Michelle Caddel Bratton was Lead Assistant to Richard Garriott for several years.He went on to become the Director of Technology for Digital Anvil/Microsoft. Tony Bratton was a technical lead on Ultima, Privateer, and Wings of Glory.Thomas Blom was a computer programmer for Origin who took a year off between projects to travel the world.Among its prominent employees were (far from complete and in alphabetical order): Origin employed many young game developers over its tenure who have since gone on to leading roles in numerous game development companies, especially in Austin. The 1980s version of the Origin Systems logo Notable Employees File:Origin logo old.png In February of 2004, the studio was disbanded by Electronic Arts. In later years, Origin mainly existed to support and expand Ultima Online and to develop further online games based on the Ultima franchise such as Ultima X: Odyssey, originally to be released in 2004 but later canceled. Richard Garriott left Origin shortly after and founded Destination Games in 2000. However, within a year's time, EA canceled all of Origin's new development projects, including Ultima Online 2, Privateer Online, and Harry Potter Online. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of Ultima IX in 1999. In 1997, they released one of the earliest and most successful graphical MMORPGs, Ultima Online. ![]() ![]() In September 1992, Electronic Arts acquired the company. The company was founded in 1983 by brothers Robert and Richard Garriott, their father Owen and Chuck Bueche after Richard had terminated his contract with Sierra On-Line to publish the third part in Richard's Ultima series, Ultima III: Exodus.
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